Everything it does,
in one place.

Eight systems, one bot, one bill. Only characters and the game layer need a game server.

8systems, one bill
7interface languages
2 / 8need a game server
4 / 4plans export everything
01Tickets and answers

Answers from your own rulebook

Answers only from your rules, cites the passage, pings staff when unsure.

  • No passage found → no answer. Ever.
  • Goes quiet the moment a human replies.
  • Every miss is logged as a knowledge gap.
No game server neededFrom Starter
02Languages

Both directions, not just the interface

Player writes Turkish, staff answers in English, player reads Turkish. One knowledge base.

  • Seven interface languages, any pair in a ticket.
  • Both originals kept in the transcript.
  • Staff see their reply translated before it sends.
No game server neededFrom Starter
03Moderation

The second bot you were going to install

Anti-spam, anti-raid, verification, reaction roles, custom commands, the warn-to-ban ladder. One bot, one audit log.

  • Anti-link runs on Discord AutoMod — we read nothing.
  • Anti-spam counts in memory, stores no text.
  • A model may propose a sanction. Never apply one.
No game server neededOn every plan
04Internal Affairs

The only bot that protects you from your own staff

Communities die of staff problems more than of anything else. Once a week it reads your own moderation log and asks whether the same rule got the same answer twice.

  • “One moderator bans where the rest warn.” Six cases, each one cited.
  • Under five decisions it stays silent. A question, never a verdict.
  • Owner-only by default. You decide who else reads it.
No game server neededFrom ProOff until you switch it on
05Applications

Applications, not a five-field modal

Whitelist, staff and business applications on a real web form, reviewed in Discord.

  • Your questions, no five-field ceiling.
  • Accept, reject, auto-role, cooldown.
  • Optional AI screening against your criteria.
No game server neededOn every plan
06AI characters

Characters who live in your world

Give a persona a voice, a history and secrets. Players hold a key and talk; it answers in character.

  • Secrets stay outside the prompt until triggered.
  • Stock voices only. No cloning.
  • Moderation data never reaches a character.
Needs a game serverFrom ProOff until you switch it on
07Bodycam

Voice conversations, on the record

In marked admin voice channels the bot joins, announces itself and asks for consent. No consent — it leaves.

  • Marked channels only.
  • The transcript is the record; audio is opt-in.
  • Reviews propose. A person decides.
No game server neededFrom ProOff until you switch it on
08Game servers

Any Discord. Deeper if you have a server.

Everything above works with no game. Connect a server and the ticket gains the player.

  • Minecraft: status, player card, bans over RCON.
  • FiveM: plus admin-panel bans, character data, purchases.
  • Integration down → “unavailable”. Never a blocked ticket.
Needs a game serverFrom Starter

And if you ever leave

Same on every plan. Decided before the first customer.

Export everything
Transcripts, knowledge base, config. One click, every plan.
Transcripts that stay
Delete the channel, keep the history.
The weekly read
Volume, deflection, response times, open gaps.
No overage. Ever.
Run out and it stops. No surprise bill.
Erasure that means it
Words, forms, ratings — gone, index included.
Audit log
Who turned what on, and when.

Your staff has answered that one forty times today.

Ten minutes to install. Unlimited tickets from the first one, and seven days of the full thing — on your rules, your players, your Discord.

FiveBot — every system, in one place